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| #ifndef MEDIAPIPE_CALCULATORS_IMS_GAZE_ESTIMATION_CALCULATOR_H_ #define MEDIAPIPE_CALCULATORS_IMS_GAZE_ESTIMATION_CALCULATOR_H_
#include "mediapipe/framework/calculator_framework.h" #include "mediapipe/framework/formats/landmark.pb.h"
namespace mediapipe {
message GazeVector { float x = 1; float y = 2; float confidence = 3; uint64 timestamp_ms = 4; }
enum class GazeZone { FRONT_WINDSHIELD = 0, LEFT_MIRROR = 1, RIGHT_MIRROR = 2, DASHBOARD = 3, CENTER_CONSOLE = 4, LEFT_WINDOW = 5, RIGHT_WINDOW = 6, UNKNOWN = 7, };
class GazeEstimationCalculator : public CalculatorBase { public: static absl::Status GetContract(CalculatorContract* cc) { cc->Inputs().Tag("LANDMARKS").Set<std::vector<NormalizedLandmarkList>>(); cc->Outputs().Tag("GAZE").Set<GazeVector>(); cc->Outputs().Tag("ZONE").Set<int>(); return absl::OkStatus(); }
absl::Status Process(CalculatorContext* cc) override { if (cc->Inputs().Tag("LANDMARKS").IsEmpty()) { return absl::OkStatus(); }
const auto& face_landmarks = cc->Inputs().Tag("LANDMARKS").Get<std::vector<NormalizedLandmarkList>>(); if (face_landmarks.empty()) { return absl::OkStatus(); }
const auto& landmarks = face_landmarks[0];
float left_gaze_x, left_gaze_y; std::tie(left_gaze_x, left_gaze_y) = CalculateGazeForEye( landmarks, 468, 33, 133, 159, 145);
float right_gaze_x, right_gaze_y; std::tie(right_gaze_x, right_gaze_y) = CalculateGazeForEye( landmarks, 478, 362, 263, 386, 374);
float gaze_x = (left_gaze_x + right_gaze_x) / 2.0f; float gaze_y = (left_gaze_y + right_gaze_y) / 2.0f;
int zone = DetermineGazeZone(gaze_x, gaze_y);
GazeVector gaze; gaze.set_x(gaze_x); gaze.set_y(gaze_y); gaze.set_confidence(1.0f); gaze.set_timestamp_ms(cc->InputTimestamp().Value() / 1000);
cc->Outputs().Tag("GAZE").AddPacket( MakePacket<GazeVector>(gaze).At(cc->InputTimestamp())); cc->Outputs().Tag("ZONE").AddPacket( MakePacket<int>(zone).At(cc->InputTimestamp()));
VLOG(1) << "Gaze: (" << gaze_x << ", " << gaze_y << "), zone: " << zone;
return absl::OkStatus(); }
private: std::pair<float, float> CalculateGazeForEye( const NormalizedLandmarkList& landmarks, int iris_center_idx, int eye_left_idx, int eye_right_idx, int eye_top_idx, int eye_bottom_idx) { float iris_x = landmarks.landmark(iris_center_idx).x(); float iris_y = landmarks.landmark(iris_center_idx).y(); float eye_left_x = landmarks.landmark(eye_left_idx).x(); float eye_left_y = landmarks.landmark(eye_left_idx).y(); float eye_right_x = landmarks.landmark(eye_right_idx).x(); float eye_right_y = landmarks.landmark(eye_right_idx).y(); float eye_center_x = (eye_left_x + eye_right_x) / 2.0f; float eye_center_y = (eye_left_y + eye_right_y) / 2.0f; float eye_width = std::abs(eye_right_x - eye_left_x); float eye_top_y = landmarks.landmark(eye_top_idx).y(); float eye_bottom_y = landmarks.landmark(eye_bottom_idx).y(); float eye_height = std::abs(eye_bottom_y - eye_top_y); float offset_x = (iris_x - eye_center_x) / (eye_width / 2.0f); float offset_y = (iris_y - eye_center_y) / (eye_height / 2.0f); offset_x = std::max(-1.0f, std::min(1.0f, offset_x)); offset_y = std::max(-1.0f, std::min(1.0f, offset_y)); return {offset_x, offset_y}; }
int DetermineGazeZone(float x, float y) { if (y < -0.3f && std::abs(x) < 0.3f) { return static_cast<int>(GazeZone::FRONT_WINDSHIELD); } if (x < -0.5f && y < 0.0f) { return static_cast<int>(GazeZone::LEFT_MIRROR); } if (x > 0.5f && y < 0.0f) { return static_cast<int>(GazeZone::RIGHT_MIRROR); } if (y > 0.3f && std::abs(x) < 0.3f) { return static_cast<int>(GazeZone::DASHBOARD); } if (y > 0.3f && std::abs(x) >= 0.3f) { return static_cast<int>(GazeZone::CENTER_CONSOLE); } if (x < -0.3f && std::abs(y) < 0.3f) { return static_cast<int>(GazeZone::LEFT_WINDOW); } if (x > 0.3f && std::abs(y) < 0.3f) { return static_cast<int>(GazeZone::RIGHT_WINDOW); } return static_cast<int>(GazeZone::UNKNOWN); } };
REGISTER_CALCULATOR(GazeEstimationCalculator);
}
#endif
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